115黑化了QvQ
可以試一下用論壇附件的哦=-=
太大了=-=看來是時候調試遠程附件了...
嗯,一個很方便的腳本呢=w=
這是說明和配置部份的腳本=-=
module YSA
module OVERLAY
#=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
# - Overlay Switches -
#=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
# These are switches which are enable overlay layers. Turn them on to show
# them in your maps.
#(打開對應開關開啟光亮layer,陰影layer,遠景layer和地面layer(優先級有所不同)
#--------------------------------------------------------------------------
# Default: ON
#=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
LIGHT_SWITCH = 1 # Turn on/off light layer
SHADOW_SWITCH = 2 # Turn on/off shadow layer
PARALLAX_SWITCH = 3 # Turn on/off parallax layer
GROUND_SWITCH = 4 # Turn on/off ground layer
#=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
# - Overlay Variables -
#=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
# A map can have more than one image per layer, that means you can have a
# different light/shadow for day and night, or have a different ground when
# an event occured.
#(切換到另一個layer的變量。)
#--------------------------------------------------------------------------
# Default: 1
#=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
LIGHT_VARIABLE = 2 # Switch to another light
SHADOW_VARIABLE = 2 # Switch to another shadow
PARALLAX_VARIABLE = 1 # Switch to another parallax
GROUND_VARIABLE = 1 # Switch to another ground
#=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
# - Filename Prefix -
#=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
# This will make this script automatic, it will check if there are layers in
# overlay folder(預修正文件名)
#=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
LIGHT = "light" # Light layer's filename prefix
SHADOW = "shadow" # Shadow layer's filename prefix
PARALLAX = "par" # Parallax layer's filename prefix
GROUND = "ground" # Ground layer's filename prefix
#=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
# - Overlay Opacity -
#=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
# This will make this script automatic, it will check if there are layers in
# overlay folder(層數設定)
#=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
GROUND_OPACITY = 255
PARALLAX_OPACITY = 255
LIGHT_OPACITY = 128
SHADOW_OPACITY = 96
end #OVERLAY
end # YSA
總結來說=-=
就是預先在Graphics/Overlay/放入相對應的文件然後在遊戲中就可以簡單的通過幾個開關開啟和兩個變量切換
使用方法:
開關0001:開啟/關閉光亮
開關0002:開啟/關閉陰影
開關0003:開啟/關閉遠景
開關0004:開啟/關閉地面裝飾
變量0002:切換到對應(例如:light1-[變量-0002].png)的陰影,光亮圖片
變量0001:切換到對應的地面,遠景圖片
但需要一定的PS技術=-=
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